From Smash to Street Fighter – The Fighting Game Shift Struggle

The release of Street Fighter V was hotly anticipated, as Street Fighter IV’s long road to reviving fighting games on console. Now, the actual release has been harped on, due to the severe lack of content found within the game, from character roster and extensive story modes, to different modes and character specific training. However, the gameplay does pick up a lot of this slack, but this is not a review. As a seasoned Super Smash Bros player, I have largely avoiding taking 2-D console fighters seriously like Street Fighter, Mortal Kombat, and King of Fighters. With this iteration, I have decided to finally tackle this franchise that has defined fighting games since the dawn of video games.

Tech-Skill, where art tho?

Super Smash Bros is a game built upon a legacy of games, namely platformers. So when anytime picks up a control and takes hold of a character, say Mario, you move around like Mario.

Kirby flies like Kirby, Yoshi hovers like Yoshi, and Donkey Kong hits like Donkey Kong. While other characters are adjusted to the fighting formula, the core mechanics lie in controlling a platforming game with the characters you like with the goal of beating the crap out of your opponents. This is part of what makes the game so approachable; it gives an air of familiarity to anyone who has touched the games.

With Street Fighter, you have to learn what makes each character unique. Learning the basic inputs, their special abilities, their weight, movement, and overall flow of the gameplay is just an ounce of understanding the game. It doesn’t mean squat if you can execute a heavy hitting if you can’t find a way to break your opponents defenses.


It’s Just You and Your Opponent.

Another main factor that separates Super Smash Bros from Street Fighter is stage selection. In Super Smash Bros, some stages are considered neutral, such as Battlefield and Final Destination, which feature mainly flat surfaces, non-moving platforms, and no obstacles.


In Street Fighter, stage selection is aesthetic, so with that, the major focus is your opponent. Most of the mind games begin on this screen select.


Managing the tools comes next. With most Smash Bros characters, all of the abilities are accessible right when the match begins. In Street Fighter, as you battle and take and inflict damage, you increase your EX gauge that allows to perform stronger versions of your attacks and hard-hitting special arts. Strategy involves managing this meter, time, and focusing on positioning your fighter to overwhelm your opponent.


As a Smash player, most of my adjusting to Street Fighter is managing meter and executing. In my experience, Super Smash Bros conditions you to learn character match-ups, utilize the stage, choose effective moves, and understand every habit you have ever had. Street Fighter has many similarities in understanding the player and matchups, but there is a greater importance in carrying over momentum from round to round, as opposed to the stocks and lack of meter that give you a fresh start in each minute of Super Smash Bros. As I struggle in the online realm of Street Fighter V, I remain humble in the continuous learning curve that is brutal as it is rewarding.


For more of our absurd stories and experiences, check out our opinions archives for more misadventures throughout nerd-life!

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Opinion: My Vendetta against Weekly Comics

Rage. Disappoint. Dumbfoundedness. Let down. These are but a few emotions that seeped from the depths of my soul after reading DC Comic’s big weekly event from 2014-2015, Future’s End. Although a bit behind, I decided to wait for the event to settle and read the event in a full weekend sitting. Here’s my one major question…


A few major goals coming out of the event were:

  • Explore the past, the present, and the future’s of the current status quo of comics.
  • Refresh long-standing characters and give them life beyond the weekly series.
  • Introduce fan-favorite Terry McGuinness (Batman Beyond) into the main universe (New52)

As I address these issues, I can’t express the following enough:


As an alternative future for an already blossoming new continuity, Future’s End saw many recognizable heroes in a disastrous future ruled by Brother Eye, an entity bent of regulating and destroying the current world. Darkseid’s army from Apokolips invaded Earth Prime (along with Earth 2) and Earth Prime hosts the refugees from the destroyed Earth 2. This becomes a point of conflict along with the growing conflicts between heroes and vigilantes, government agents versus soldiers of fortune, magic versus science, and lastly, the impact of new heroes versus the legacy of heroes from the past. While some characters attain noteworthy growth throughout the developing narrative, there are plenty of missed opportunities with characters like Mr. Terrific going from calculating to a moron with no control, Grifter constantly questioning his place and essentially being stuck on an island for most of the story, and King Faraday’s role as a secret agent/behind the scenes character leaves him a one-note character. The story’s overall ambition is to be applauded, but the large cast of characters, the multiple, convoluted storylines, and the slew of artists and writers that take over the story, mixing things too abruptly.

Like I said, the event takes liberties with some of the well-established characters and giving them refreshing new overhauls. Alfred becomes a captivating snarky AI that is lodged in Batman Beyond’s ear, Firestorm changes hosts to a new female form that shares experience and passion, and Shazam, the hero who takes over for a long-lost Superman. What makes these developments upsetting is tied to Batman Beyond’s both inclusion and separation from the New52.

What happens to Batman Beyond is that he becomes the main focus of the event, as he and Alfred are the only ones who traveled to the past (from 35 years into the dying future to 5 years from the New52 current day). As he works to stop the era he came from (the future world from the beloved DC Animated Universe), Terry McGuiness ends up losing his life in a last-ditch effort to save the heroes around him. Tim Drake, a hero who gave up crime-fighting after seeing the Teen Titans decimated, sees Terry’s heroics and decides to follow his path and don the cowl to prevent the apocalypse from the future. Unfortunately, Tim ultimately fails, as he only partly destroys Brother Eye, setting up for a new future where the old future is gone, the new future loses all of the characters established over the past year, and we lose the great Terry McGuiness. While Future’s End is aptly named, it fails to make a lasting impact, we lose an important character who never gets his shot in the main continuity, and the rich world developed over the course of a year is all lost.


What’s worse is that the title has led me down a road to narcissism, as I wonder why weekly titles should exist in the first place. Does the tight schedule give creators more of a challenge? Does the large cast benefit from being together every week? I’ve been interested in other events, but the large weekly comics could not be more unappealing. The possibilities for incredible story-telling are outweighed by the large commitment. Some stories are told in single comics that last 6 issues and have incredible lasting effects for the characters, while some events have no singular point after 12, after 20, after 50+ issues. It’s incredibly disheartening to buy into these stories with great premises when they have a potential to let you down week after week after week.

It may be my huge love for Batman Beyond and how game changing the comic and show have been to me, but when great writers and artist take change to give a hero the spotlight they deserve and the last thing they leave readers with is his death, it makes it hard to believe that the writers really knew what they were doing. For now, I have to tread carefully, as good weeklys are still being made with great fan reception, such as Batman & Robin Eternal. But as for now, I’m not ready for that commitment. Let us know what you think in the comments below or via our Facebook and Twitter pages!

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4 Legend of Zelda’s 30th Anniversary Games to Get Excited For

Nothing says the best video game franchise (in this writer’s opinion) like a 30th Anniversary celebration. In case you haven’t set out to explore the world of Hyrule, there is no better time to start than now.

Legend of Zelda: Twilight Princess HD on Wii U


Another big console re-release, Twilight Princess is out now on the Wii U almost 10 years after its initial release. Back when it was being launched, it was the insane time during the Gamecube/Wii transition. No one knew what to expect from the new console and Twilight Princess emerged as a progression from the base Ocarina of Time/Majora’s Mask had established (as opposed to Wind Waker’s focus on naval exploration and cel-shaded graphics.

Legend of Zelda: A Link to a Past on New 3DS


Hands down my favorite Zelda and possibly favorite game of all time, The Legend of Zelda: A Link to a Past is an overhaul to the original Legend of Zelda on NES, but also established a mythos, introduced new weapons, made a quest staple that many games (including Ocarina of Time) have developed upon, and really brought Hyrule to life. Whether you’ve played it on SNES, GBA, or are getting a shot at it now, there’s no better way to experience Zelda than by playing this classic.

Hyrule Warriors Legends (3DS)


The Zelda spinoff you never expected but glad it exists, Hyrule Warriors initially released on Wii U back in 2014. The 3DS is getting its own version in March with new characters such as Tetra, Linkle, Skull Kid and more. The Dynasty Warriors gameplay may be hit-or-miss for some, but you can’t help but awe at the power of Link, Darunia, Zelda, and many beloved character being able to let loose on countless enemies.


Legend of Zelda (Wii U)


Obviously, the most anticipated title is the next entry in the series. Promises of a grandiose game that utilizes an open world, Hyrule will has never seemed so big. Not much more to say at the moment, but no doubt we will see something great at E3 this summer.

All in all, this year looks to be a good year for the Wii U. The wait is rough but the rewards for a Zelda fan like myself are great.

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TV Runback – New Girl

Soooo we have those days where we catch up on a show. We missed the buzz. We become busy and forget an episode. Some of us are just plain old lazy. Thanks to the wonders of DVD box sets, Netflix, and the internet, more people are watching television shows than ever. This is what I’ve been catching up on.


Roommate life can be boring, it can be obnoxious, it can be hectic, and it can be hilarious. New Girl may feature Zoey Dechannel in the spotlight, but the show takes a look at the lives of these roommates and how they live with each other. The opening episodes paint the picture three dysfunctional 30 year olds (Schmidt, Nick, and Winston) learning to live with the new, peppy Jessica Day. The goofiness unfolds relatively fast, as the quirky personalities drive the show faster than the standalone predicaments of the day to day fiascos. The best way to understand the show is to figure out what these weirdos are about.

Jessica “Jess” Day


Quirky, super cute, and full of heart, Jessica brightens up the loft with her energy, her desire to help others, and innate need for friendship from everyone in her life. She has a can-do attitude about everything, which works best against the roommates who are insanely set in their ways. She knits and bakes, she jumps onto impossible situations, her teaching jobs makes her compassionate with kids and everyone, and even though her phrasing is always old-school and random, Jess always means well and makes the best of every situation.anigif_enhanced-buzz-31190-1375451817-7
giphy (1)

Nick Miller


An old-man living in a young body, Nick is as stubborn as it gets. Nick can’t express his emotions or admit failure, his knack for home repair reaches dangerous levels, and he would rather tend bar than be the lawyer he trained to be. Longing for a simple life, the Chicago native wants the things in life that make him happy, like good company, less complications, and a lady to take home at his imagined happiness.


Lastly, he can’t dance to save his life and does a terrible moonwalk to escape awkward situations.


Winston “Winnie The Bish” Bishop


The most low key of all the roommates, Winston is an ex-pro Latvian basketball player who is simply trying to get by, find his way in life, and maybe get to know himself a little bit better. He is a maintainer of the status quo who keeps to himself until the chaos of the loft drifts into his part of the world. As the seasons go on, he becomes a bit more of a lovable oddball as he opens up, with his puzzles, his lack of prank skills, and his weird coolness are all a part of his charm, with a bizarre blend of awkwardness, swagger, and naiveté.




Easily one of the biggest show-stealers, Schmidt is the success story come true. Originally a nice, overweight kid in college, Schmidt gained confidence, lost weight, got a job in marketing, and the rest is history. Part playboy, part metrosexual, but most of all, incredibly goofy in everything he does.


Schmidt as the main money maker also has a large say on what goes on at the loft and is first to attack problems among the roommates. He is always the center of attention, whether he is hitting on women, making his own parties, reinventing himself at work, or just changing a new part of his pseudo-secure lifestyle. While his bravado pushes people away, he cares deeply for his friends who have stuck by his transformations.


Cecelia “Cece” Parekh


Jess’s best friend, Cece is more forward, confident, and pushy friend to Jess’s softer, more loving nature. Cece is self described as not nice and her brashness gets her forward, even if it pushes others away. Cece evolves by breaking her walls very slowly, as she learns to become friends the four guys who surround Jess that are attracted to her. Cece’s job as a model may pigeon hole her in the minds of her friends, but her personality and dedication to Jess shine through on countless occassions.

Nothing says friendship like a boob fight.

Ernie “Coach” Tagliaboo


The first and newest member of the loft, Coach left the crew after the first episode but then came back after a terrible breakup. He, like most of the loft, is looking to rebuild his life after a major disaster and his athletic tendencies lead him to be ultra competitive. Dating, watching sports, literally timing everything, Coach brings the boys closer to their college days, while slowly showing off his sensitivity to the ladies’ in the home.

The best moments really come down from the zany personalities and how this group meshes. New Girl is hardly stressful to watch, confronts a lot of problems twenty-somethings get into, work through as many goofy parties and life crises as possible. While this latest season is switching out main girl Jess with Megan Fox’s character, Raegan, we’ll see how swapping out the main girl for a short time will impact the other tone of the show. As long as the roommates continue to play off each other, the show will remain hilariously relevant and unapologetically goofy.635596335268587231814398259_tumblr_inline_nf7rlaP0kT1rrjq29 6355330130251051351347432919_giphy-4 05e3425f84c8c3f2314a066c9dfa40bb b06e5a20-1fb5-0132-4e38-0ebc4eccb42f

Loving the shenanigans going on in apartment 4D? Leave your comments down below and let us know on FacebookTwitterInstagram, and Pinterest what your favorite scenes were!

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One of DC’s weekly series that I finally got around to read is the New52 Future’s End, starring Batman Beyond in an attempt to change the apocalyptic future from whence he came. While I am on the fence about how I feel after 48 issues of this crazy world we may never see again, a great takeaway from the series is the art. While the interior had multiple great artists, the covers and some of the art design are stunning, all thanks to longtime DC artist Ryan Sook. His work has a little Terry Dodson slickness, the darkness of Mike Mignola, and an energy all his own.
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Aside from this weekly series, he’s contributed all around DC, namely for some of the supernatural titles like The SpectreSeven Soldiers: Zatanna, and Justice League Dark.

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Lastly, he’s worked on many series outside of DC, including the incredible X-Factor by Peter David.

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For more of Ryan Sook, check out his website where you can buy prints and check out some of his amazing upcoming work!

Thank you again for checking out this article; tweet @Nerdswole for any artists you think should be featured, professional or not, and they will be considered to be featured in an upcoming article!

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Video Game Retrospective: Earthbound

Super Smash Bros, as a series, celebrated Nintendo’s rich history of great games and characters will always be cherished for honoring our beloved heroes and shining a light on new ones. In 1999, I played the first entry in the series and loved seeing Kirby, Link, Pikachu, and Samus battle it out. But did I know who Captain Falcon and Ness were when I unlocked them? No. Looking up Earthbound on the internet at the time, it was hard to find a new copy, let alone a good used one, as Earthbound included a player guide in its original box.


Fast-forward to July 2013 when the game was rereleased on the Wii U’s Virtual Console. With no expectations of than the game is an RPG, I’m a complete blank slate when I jump into this game. Well, as they say in the business:

Here We Go!
Here We Go!

I Can’t Stop Laughing

With any RPG, there’s bound to be heaps of dialogue. While this is expected, the humor completely took me off guard, as Earthbound’s timeless characters had me laughing time and time again.

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Bizarre, self-referential, timely, and sometimes informative just to add detail, every character has a set of dialogue that makes talking to NPCs (non-playable characters) worthwhile. On top of that, there are plenty of occasions where the thing you run into are simply bizarre. Some of Ness’s enemies are random people, stray animals, and inanimate objects come to life. One of Ness’s early adventures leads him to a town corrupted by a cult leader that makes everything blue.





In the overworld, you travel mostly on foot and fight enemies as they approach you. Depending on if you surprise them or they run behind you and get the jump on you, you receive various advantages and disadvantages. Actual battle will remind players of Dragon Quest, in which you view enemies up front, but do not view your own party members.

Screenshot from Dragon Quest VIII
Screenshot from Dragon Quest VIII
Typical Battle in Earthbound

Earthbound’s battles aren’t terribly complicated or complex, but the enemies, moves, and items are creatively original. Using ordinary items, status ailments that are seemingly reasonable, and increasing stats that are simple to understand, the game is increasingly approachable in comparison to more fantastical and classically inspired RPGs that precede it. You use items like bats, toys, household items, and outside of the telekinetic powers, your party consists of ordinary kids doing the extraordinary. The primary thing about this RPG is the level of difficulty. Enemies hit hard, drain your magic, and make you use items. There’s no holding back and any seemingly harmless battle can become your last. Oftentimes, enemies call in backup or attacks miss and the odds can seem unfavorable. The wins outlast the loses however; when you are high level and encounter enemies that are lower, you instantly defeat them without having to battle. It’s incredibly satisfying, especially if those enemies used to take you down with ease before.

I’m still a bit early on in the game, but I’m surprised at the big and little moments in the game. Ness’s whole family being a part of the game (his dad is hilarious to talk with via telephone), traveling from different cities by tour bus, and interacting with all sorts of strange characters. The charm of the game never ceases to go hand in hand with the serious difficulty, always keeping me on my toes.

The game is the Wii U’s virtual console, or if you can find it, also on the Super Nintendo. If you’ve ever wanted to jump into the world of Earthbound, let us know your experiences with the game in the comments below, or via our Facebook and Twitter pages!

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Opinion: Is Open-World Gaming Too Much?

When Team Nerdswole decided to stream with our good friend Tien Nguyen on Twitch, we got to play some rounds of Super Smash Bros for Wii U and talk about some of the games we’re loving today. On the topic of open-world games, his playthrough of Metal Gear Solid V: The Phantom Pain and my run through Batman: Arkham Knight, we both shared the same joy and frustration with each game.

Both games are the pinnacle of their franchises, with a grand history of universal acclaim, overall fantastic production and follow-through, and a commitment to staying the course through new iterations. Sure, both series have had their hiccups, but they’ve ultimately evolved into the latest generation. My one concern comes simply from excess.

Batman: Arkham Knight is, like its predecessors, one of the most fully fleshed out versions of Batman. You take control of the caped crusader as he battles the Scarecrow, his enlisted assassin (the aptlynamed Arkham Knight), and the rest of the Gotham’s Rogues Gallery. As you play through the extensive main story, crimes pop up all around the city. To take a deviation from your mission, you access the most wanted menu, allowing you to follow each case.

For fans of Arkham and the Batman lore, this is a fun way to take out new and old villains, along with protecting Gotham, leveling up, and being challenged in new ways. On the other side, you are treated to another menu, called AR Challenges. These allow you to tackle old missions and gain upgrades for doing them under certain conditions. This is what I would call a huge deviation: adding nothing to the game other than retreading your past accomplishments.


The main point of these missions is not that they exist to simply lengthen gameplay. There are moments in the storyline when you’re given “fresh air,” a moment when you can choose your mission. However, these pop-up all too frequently, as the game pushes you away from accomplishing your main quest while you wait around an arbitrary amount of time or perform a certain number of side missions. When a game is open-world, like many MMO’s that have set the standard for exploration, you shouldn’t be forced to do anything. Free-reign, sandbox, call it what you like, but it means the world is your oyster, not “go after one oyster in the distance, not this large shiny one right in front of you.”

A game like Super Mario World 3D World, albeit a different genre, hid its secret in the main levels, giving you the opportunity to explore but allowing you to decide. Games in the Legend of Zelda franchise never stop reminding you of your main quest, but allow you to explore the world at your own pace. A game like Deadpool kept the action going on a linear scale, allowing the story to play out. This is more important than ever in comic-book inspired games, as their basis and reason for being comes from having great characters and narratives.

It’s a slight criticism but many games on next-gen consoles are targeting and using the open-world, action-adventure, slightly first person hybrid approach in many current and upcoming games. For me, as a Legend of Zelda fan, I’m worried about the future Zelda. Will it retain a focus or will breaking pots and opening chests be what you’re told to do?

Is Alex crazy? Is more not better? Let us know what you think in the comments below or via our Facebook and Twitter pages!

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It’s great to see imaginative creators pair up time and time again. Marcos Martín happens to be a great artist who has continually worked with Mark Waid, Brian K Vaughn, Javier Rodríguez and Paulo Rivera. Marcos Martín hails from Barcelona, but has worked with various publishers, including Image, DC, and Marvel! As I featured in a weekly picks section, Martín’s art is fantastically bold and colorful with every piece he puts out.


One of Martín’s biggest standout is his work on Batgirl: Year One. A mini-series following Robin: Year One, Marcos Martín showed off flair, boldness, and elegance to demonstrate the power of young Barbara Gordon.


Outside of this, Marcos has contributed art, notably some astonishing covers.



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I was introduced to Martín’s work in the Amazing Spider-Man, when he worked on various stories during the Brand New Day era, issue #600, and beyond.



Marcos Martín has also contributed to two noteworthy heroes, including Brian K. Vaughn’s Doctor Strange: The Oath and Mark Waid’s run on Daredevil! In seeing all of these pieces in conjunction, you can look to the boldness inks, beautiful layouts, and solid figures that capture Martín’s style perfectly.

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Marcos Martín’s work with Brian K. Vaughn continued after Doctor Strange, as they teamed up to distribute the critically acclaimed Private Eye. A phenomenal commentary on social media culture and the internet as a societal hazard, The Private Eye was brought to life with Martín’s creativity and imagination.

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Thank you again for checking out this article; tweet @Nerdswole for any artists you think should be featured, professional or not, and they will be considered to be featured in an upcoming article!

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COOL STUFF: NFL / Nerd Mashups

Super Bowl 50 is set to go on Sunday February 7th, and it’s hard not to get excited for the biggest sporting event of the year. We’re getting excited here at Nerdswole and have found some of our favorite NFL mashups.

First off, the preview for this year’s Conference Finals, presented in classic Star Wars format.

Pokemon seems to go well with just about everything, so with over 700 Pokemon in the Poke-world, there’s plenty to match every team in the NFL. Follow this link to check out the whole NFL with Poke mascots byBKD2674!

The Washington Blazikens
The Washington Blazikens

On the same note, Disney is equally as diverse with character, leading to some amazing humorous mashups by AK47 Studios!

The Carolina Stitch (or Carolina Experiments)

It wouldn’t be Nerdswole if we didn’t mention the Marvel crossover, with logos fitting perfectly with their team counterparts. For more, click here, courtesy of JustCozy.


Finally, to bring Balance to this list, here’s a Star Wars/NFL helmet mashup, with locations tied to the new mascots.


Which are your favorite helmets? Let us know what you think in the comments below or via our Facebook and Twitter pages!

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Opinion: Mobile Gaming Should Supplement, Not Replace, Traditional Gaming

Confession session: I’m a huge console gamer, a huge handheld gamer, and a mobile gaming skeptic. From the dawn of the iPhone and smartphones, Angry Birds was the start of the end for me.

Being the guy who totted around a GameBoy in elementary school to the Nintendo DS through high school and beyond, mobile was an affront to what I want out of today’s gaming and the future. Short, mindless games, ads everywhere, pay to pay, and ripoffs everywhere. Of course, some of these features were rampant in other genres too, but coupled together with devices that were advertised as the all-in-one miracles, and everyone is playing these games. Are there pluses? No doubt, as these mobiles games were sold with free versions, development from independent developers to the big guns was encouraged, and even the resurrection of classic genres helped get everyone in on the fun. Casuals began to forget about the dedicated systems and relied solely on their phones to take care of their gaming needs. To that I say nay, blech, and never. The instability of smart phone controls, dependency on internet and connection to play, and a lack of dedication to these games have upheld their status as “mind-numbing time wasters” in my book. Don’t believe me? Try Flappy Bird on your computer. Had this game been developed for the computer initially, it would not have been as popular as it was for one moment in 2013.

For me, I want my gaming time spent on something worthwhile. I pay for the rich Nintendo 3DS library today because I know there is effort behind these project. Legend of Zelda, Super Mario, Fire Emblem, Pokemon, Metal Gear Solid, Kid Icarus, Super Smash Bros. These franchises adapted to the new system and thrived, pushing the boundaries of what was thought possible and taking gamers along for the ride. I’m excited for a new 3DS game because not only are the titles designed for this specific system, but they attempt to innovate as the system does. The mobile phone is not innovating gaming; gaming simply becomes more accessible and less challenging. Everybody appreciates the ease of touch screen use in the games on their phones, but the Nintendo DS had to win over audiences and paved the way for touch screen gaming, which Samuel Tobin argues in his book, Portable Play in Everyday Life.

So that brings you to current-day me, the pessimist with a Nintendo 3DS closer to him than his phone. However, I came across the answer I feel has taken too long to come. As last month’s wave of Star Wars hype got everyone excited about Star Wars: The Force Awakens, I was just happy to spend some time with Star Wars: Battlefront on Playstation 4.

As I’ve gotten better at the game, I noticed the advertisement to download the companion, thinking it was a slightly convenient application that would inform me when my friends are playing the game. What I found was that, in the game, there is a mode called Base Command. A small mini-game (not too much unlike the mobile games I’ve despised) that allows you to command your Rebel army to ward off waves of Imperial attackers. Other than some interesting strategy and fun animations, why would I bother playing this? Well, the game is connected to your Battlefront account and rewards are given for doing well. Say you get three stars in a mission, you get credits for your in game account. These credits allow you to purchase important things such as weapon upgrades, new power-ups, and even some aesthetic improvements.

Here’s the thing about all of this. The game is not ground-breaking, but it does accomplish a few things for me. One, there is a point to all of this. The mini-game’s fun tactics reward me for playing by helping my console counterpart gain some serious upgrades. Two, the game does not bother with ads or pushes for money, keeping the flow going in healthy doses. Three, the mini-game is enjoyable and any fan of Star Wars will be happy to see how these military units matchup against each other. I don’t need to play this game and doesn’t change my opinion on the status of mobile games, but if I need a game to kill some time, I’m glad it is a game that will benefit me outside of my phone. This shapes what these games can lead to, which is co-beneficial partners to the consoles.

With so many different major video game companies now into publishing mobile gaming (even Nintendo), I can see how more of these “companion games” would be beneficial. Coupling a small component of the game to help your console is similar to Nintendo having the Gameboy Advance support the Nintendo Gamecube in certain titles (Legend of Zelda: Wind Waker, Legend of Zelda: Four Swords, Animal Crossing, Metroid Prime, Sonic Adventure 2 Battle, etc). Using a mini-game to unlock extra content, support gameplay, or even provide is the right step. The Wii U has shown off the power of a tablet in single-player and multiplayer situations, so using a mobile device to supplement gameplay can work great (Just Dance is using it already as an alternative controller).

While I don’t know if the game will be supported as the season pass rolls out later this year, I am excited that my phone can be productive to my gaming efforts. What do you think of Alex’s revelation? Are mobile and handheld destined to clash or can a truce be made across the board? Let us know what you think in the comments below or via our Facebook and Twitter pages!

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